Skip to main content

Visualisation of DNA

After some attention has been caought by the wonderfull Rainbow DNA project, I have decided to join the club! Here is a very simplistic, far more useless way of visualising DNA: turtle graphics.
I really cannot put up a website with comlete renderings of the DNA using turtle graphics, but I uploaded two sample images to my flikr account. I wanted to find out if turtle graphics could reveal diffrent sets of patterns as those perceivable with a color plot of basepairs.

Attached is source code so you can see what the program does. You can also reuse the part that proceses the contents of "gbk" files containing genome data.

The code is just a hack done at night while I was waiting in a starbucks for a friend to pick me up, so if you think this code is a mess - you earned your degree, I was just curios after I found out about the rainbow dna project.

Well the idea of the program is very simple:
1. Initialise the turtle to be in center of the screen
2. read the next basepair, for each base encountered look up the turtle rotation
3. rotate the turtle
4. draw 5 pixels
5. goto step 2 until finished with a gene

So here are the results, not surprisingly very unspectacular. If you want a good representation for the contents of the human genome, well ... look into a mirror. All other reps. just look ridiculous in comparison.

I think it's funny, that one could argue that the dna seems to be like a multi-quine: not only that it conatins the code that creates organisms to reproduce itself through regular biological reproduction, it also encodes a brain with the ability to create turtle renderings of itself...

In the following image rendering the following rules were applied. Whenever an "a" (as of a, c, t, g) is encountered turn the turle by -180 degree, on "c" -60 degrees, "t" 60 deg and "g" 180 deg.

turtle dna rendering heyll-mode

In the next rendering the following rules apply. Whenever an "a" turns the turle by 23 degree, on "c" 42 degrees, "t" 128 deg and "g" 15 deg.

turtle dna rendering boese-mode

Ok now here is the code.
You might want to get the gbk files. Have a look at my delicious account, I have stored a link to an ftp server where a gbk file for every chromosome of the human genome can be found.

For my experiments I used parts of the X chromosome.


(require (lib "turtles.ss" "graphics"))


(load "boyer-moore.scm")
(load "lazy-streams.scm")
(load "list-utils.scm")

;; read a line
(define LS #\newline)

(define (read-line port)
(let loop ((line '())
(c (read-char port)))
(if (eof-object? c)
(reverse (cons c line))
(if (eqv? c LS)
(reverse line)
(loop (cons c line) (read-char port)) ) )))

(define (lazy-line-stream port)
(define current-line (read-line port))
(define result-stream
(cons-lazy-stream current-line (lazy-line-stream port)))
(if (eof-object? (car current-line))
the-empty-lazy-stream
result-stream))

(define (filter-bases char-list)
(filter
(lambda (c) (or (eqv? c #\a) (eqv? c #\c) (eqv? c #\g) (eqv? c #\t)))
char-list))

(define (process-gbk port info-block-func base-pair-func post-draw)
(define (loop-base-pairs line-stream)
(if (empty-lazy-stream? line-stream)
(display "stream exhausted(while basepair parsing).")
(if (and (eqv? (car (lazy-head line-stream)) #\/) (eqv? (cadr (lazy-head line-stream)) #\/))
(begin
(post-draw)
(loop-header (lazy-tail line-stream) '()))
(begin
(base-pair-func (filter-bases (lazy-head line-stream)))
(loop-base-pairs (lazy-tail line-stream))))))
(define (loop-header line-stream info-block-A)
(if (empty-lazy-stream? line-stream)
(begin (newline)
(display "stream exhausted(while parsing header).")
(newline))
;; ok there's more stuff to read so. Find the ORIGIN string indicating the start of a DNA string
(if (equal? #f (>>boyer-moore (string->list "ORIGIN") (lazy-head line-stream)))
(begin
(loop-header (lazy-tail line-stream) `(,@info-block-A ,(lazy-head line-stream))))
;; ok found the ORIGIN string
(begin
(newline)
(display "found beginning of base pair sequence.")
(newline)
(info-block-func info-block-A)
(loop-base-pairs (lazy-tail line-stream))))))
;; well the file is always assumed to start with a header
(loop-header (lazy-line-stream port) '()))


;; simple function that just displays the base pairs
(define (simple-base-pair-displayer L)
(display L)
(newline))

;; now some turtle functions
;; simple turtle moving and turning

;
;(define base-table ;; pun intended
; '((#\a 23)
; (#\c 42)
; (#\t 128)
; (#\g 15)))
;(define angle-factor 1)
;(define step-len 5)

;(define base-table ;; pun intended
; '((#\a -3)
; (#\c -1)
; (#\t 1)
; (#\g 3)))
;(define angle-factor 60)
;(define step-len 5)

(define base-table ;; pun intended
'((#\a -2)
(#\c -1)
(#\t 1)
(#\g 2)))
(define angle-factor 60)
(define step-len 4)

;(define base-table ;; pun intended
; '((#\a 0)
; (#\c 1)
; (#\t 2)
; (#\g 3)))
;(define angle-factor 90)
;(define step-len 4)


(turtles #t)

;;simple turtle func that will draw a line
(define (basepair-drawer L)
(define (draw-loop L)
(if (not (equal? L '()))
(begin
(turn (* angle-factor (cadr (assoc (car L) base-table))))
(draw step-len))))
(draw-loop L))

(define (info-block-func info-block)
(display "GOT AN INFO BLOCK, STARTING NEW RENDERING")
;(display info-block)
(newline)
(clear))

(define (post-draw)
(display "FINISHED DRAWING")
(newline)
(sleep 5))


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; main prog
(define (start)
(call-with-input-file "ref_chrX.gbk"
(lambda (port)
(process-gbk port info-block-func basepair-drawer post-draw))))
(start)

Comments

Popular posts from this blog

Learning Haskell, functional music

As you might have realized, I started to learn Haskell. One of the most fun things to do in any programming language is creating some kind of audible side effects with a program. Already back in the days when I started programming, I always played around with audio when toying around with a new language. I have found a wonderful set of lecture slides about haskell and multimedia programming, called school of expression. Inspired by the slides about functional music I implemented a little song. Ahh ... and yes it is intended to sound slightly strange . I used the synthesis toolkit to transform the music to real noise, simply by piping skini message to std-out. I used this command line to achieve the results audible in the table: sven@hhi1214a:~/Mukke$ ghc -o test1 test1.hs && ./test1 | stk-demo Plucked -n 16 -or -ip Sound samples: Plucked play Clarinet play Whistle(attention very crazy!) play As always the source... stueck = anfang :+: mitte :+: ende anfang = groovy :+: (Trans

The purpose of the MOCK

In response to a much nicer blog entry, that can be found here . There are actually several distinct "tests" that make up usual unit tests, among them two that really do stand out: one kind of testing to test method flows, one to test some sort of computation. Mock objects are for the purpose of testing method flows. A method flow is a series of message transmissions to dependent objects. The control flow logic inside the method(the ifs and whiles) will alter the flow in repsonse to the parameters of the method call parameters passed by calling the method under test, depending on the state of the object that contains the method under test and the return values of the external method calls(aka responses to the messages sent). There should be one test method for every branch of an if statement, and usuale some sort of mock control objects in the mock framework will handle loop checking. BTW: I partly use message transmission instead of method invocation to include other kind

Keys, Values and Rules: Three Important Shake Concepts

The title was a click-bait! This article will actually try to explain five instead of three important notions in Shake. These are: Rules Keys Values The Build Database Actions This short blog post was inspired by the hurdles with my Shake based build, after the new Shake version was released, which had breaking API changes. Jump to the next section if you are not interested in the why and how of this blog post. Shake is rule based build system much like GNU make. Like make it is robust, unlike make, it is pretty fast and supports dynamic build dependencies. But you knew all that already, if you are the target audience of this post, since this post is about me explaining to myself by explaining to you, how that build tool, I used for years, actually works. Although I used it for years, I never read the paper or wrapped my head around it more than absolutely necessary to get the job done. When Shake was updated to version 0.16.x, the internal API for custom rules w